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Subsistence Pattern:
The subsistence pattern of Nuril Ka is based primarily on a fishing economy.
Soils in the coastal regions are moderately fertile and produce Nuril Ka's main
crops mostly a variety of oats. Further inland the land is covered in heavy
temperate forests. In this region pigs and
goats are kept, but the main resource is timber. As a consequence Nuril Ka has
an extensive fishing fleet and relies on it for the bulk of local food
production.
Technology:
The technology of Nuril Ka is like that of its neighbours, early to middle
iron-age (in terms of
Earth development). Nuril Ka is able to produce hard iron in some quantity
and a very few crafters can produce small quantities of steel.
Kinship Structure:
Kinship and inheritance patterns in Nuril Ka are primarily patrilineal in
nature. However succession is also subject to the aproval of the clan and
anyone within three generattions, male or female can be elected to succeed.
Political Structure:
Nuril Ka is organised along clan/tribal lines. Each clan chief rules over an
ill-defined territory. Groups of clans have banded together under the strongest
clan chief to form jarldoms, and the jarldoms have in turn joined together
under the strongest "jarl" to form the kingdom of Nuril Ka. The current "king"
is Tlanorah who holds the
territory of Glorbil.
Military System:
There is no full time army or navy in Nuril Ka. In times of need the entire
populace mobilises. There is a warrior class though, and it is from this that
the various chiefs, jarls and ultimately the king come from. All males, and
many females have basic weapon training, and every coastal and riverine
settlement maintains a number of warboats and longships.
More detail on the military of Nuril Ka will be found in the Warfare
section.
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